The basic outline of
the formation of planetary systems is well-known. A cloud of mostly
hydrogen gas is rotating, and subject to its own gravity, it starts
to condense. It may not be spherical, but nonetheless, there will be
a point of maximum condensation, caused not by gravity at first, but
by the pressure generated by the overall gravity pulling everything
together. This maximum point will start attracting gas near it and a
steadily shrinking ball of gas forms. The center point of the ball
will be the densest location, and temperature will mount due to
compression happening faster than the ball can cool itself, which
happens when the ball becomes dense enough to become opaque.
Temperature and density continue to rise, and finally thermonuclear
ignition thresholds are passed, and it begins to fuse at the center.
Gravity doesn’t stop, and neither does condensation, and larger
layers pass the ignition point. At this point, there is a star.
There is a direction
of cloud angular momentum, meaning that in general, the cloud is
rotating around this axis. Centrifugal force pushes the cloud out,
especially near the plane intersecting the new star, while the lack
of that force in axial directions leads to a compression there. A
disk of gas forms, and it becomes thinner with time. On a tiny
scale, condensation into molecules and dust particles happens in the
disk, and if the star is large enough, a solar wind begins and blows
lighter molecules out further, leading to a partial differentiation
of materials in the disk.
The disk is unstable
to ring formation, so instead of a smooth disk, with time some dust
and gas rings develop, and they continue the condensation process.
The particle size increases in the inner part of the disk, and in
the outermost part, ices form into particles as well. These
particles congeal, and in the middle region, blobs of gas start to
form, as the rings are unstable to planetoid formation.
At this point,
resonant interactions start to form, and the dominant gravity will be
from the densest part of the disk, which is somewhere in the middle.
The gas blobs may be in resonance with each other, or anti-resonance.
If anti-resonance happens to be the situation in a solar system, the
innermost gas blob, now turning into a planet, loses angular moment
to the outermost one, and they drive in and out respectively. If a
large gas giant planet is driven into near the star, passing by the
planets and planetoids between its original formation radius and the
star, they will be strongly perturbed and may wind up anywhere in the
system. Similar things happen with a large gas giant which is driven
outward. The ice giant planets will be scattered and can wind up
anywhere. If they go inward far enough, they will lose some of their
mass from thermal effects.
The alternate
situation, where there is only one large gas giant or two of them
fortunately in resonant orbits relative to one another, the solar
system is divided into bands, being resonant or anti-resonant. Two
gas giants in this situation will exchange angular momentum between
each other, but not secularly, only with a to-and-fro situation which
keeps both of them near their resonant band’s centers. Smaller
planets inside and outside of this which are in antiresonant bands
will be scattered out, winding up almost anywhere, while ones in
resonant bands will simply engage in moving around within the
resonant band. Two of them in the same resonant band will result in
one expelling the other, or a violent merger will happen. These
types of collisions occur with much less relative velocity than any
other interaction in the solar system, as two planets in one resonant
band are moving with close to the same orbital speed, not much
eccentricity, and a seeming repellant effect. When one of the two
planets comes close to the other, it speeds up, changing its orbital
parameters, and may pass by the other without doing more than being
distorted. This can continue to happen until the two of them get
closer and closer in orbital parameters, when a merger finally
happens with minimal velocity of impact.
The existence of
resonant bands and antiresonant interactions helps to explain why the
solar system zoo which we are gradually discovering is so diverse.
Rings condense with no resonant interaction, just anywhere, depending
on the radial structure of the gas and dust disk, but once they
condense, they become subject to another instability leading to
planetoid condensation. They might be in resonance with some other
planet or anti-resonance, meaning they can travel in radius from the
star, ending up in some strange place. This happening with many
planets at once can lead to the lack of clear patterns of solar
system planet location.
What does this mean
about where to best look for aliens? The time scale for planetary
rearrangement should be relatively short compared to the time needed
for evolution of cells, so if a suitable planet, with the right
gravity, atmosphere, and composition, shows up in a thermally
favorable location, having other planets in the solar system in
strange locations should not affect it. It might be that a solar
system which has gone through a period where antiresonant effects
took place would have many less planets, so the numbers might be
against a planet holding an alien civilization, but if one exists,
the other planets should not prevent origination and evolution of life. They will, of course,
perturb the orbit over millions of years, but antiresonant effects
should be over and the perturbation will be back-and-forth, simply
creating a bit more interesting planet to evolve upon.
If there was a veryhot Jupiter and a very cold Saturn in some solar system, and one nice
habitable planet in the middle with all the stuff needed to originate life, a civilization arising there
might have no interest at all in interplanetary travel, which is the
learning stage for interstellar travel, assuming it is possible at
all. It is actually quite entertaining to try and think of what
life might be like in an alien civilization in the variety of solar
systems we are now discovering, bit by bit.
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